Author Topic: RuneScape Guide - RuneSpan - Manager Guide  (Read 52 times)

Nick

  • Guest
RuneScape Guide - RuneSpan - Manager Guide
« on: May 12, 2012, 08:29:48 am »


RuneSpan Introduction

RuneSpan Introduction Date

The RuneSpan is a training methode released on 30 April 2012.

RuneSpan Experience

Using Rune Essence that you can get from Floating Essence to start with, you can Siphon creatures that roam that area or nodes that randomly appear.
The RuneCrafting Experience has been designed to be the best experience for runecrafting in the game.

RuneSpan Runes

The runes in RuneSpan are the same as outside the RuneSpan exept that instead of the Rune Icons being on a nice round rune essence, there on a rock. These Runes are not tradeble and cannot be used for casting spells, but they can be used to transport from one island to another.


Type: Rune Essence
Obtained From: Floating essence, esslings, esshounds, esswraiths
Used For: Siphoning runes from creatures and nodes, conjuration and greater conjuration platforms


Type: Air Rune
Obtained From: Air essling, cyclone, fire storm, runesphere
Used For: Float and small missile platforms


Type: Mind rune
Obtained From: Mind essling, mind storm, runesphere
Used For: Small missile, conjuration, and greater conjuration platforms


Type: Water rune
Obtained From: Water essling, water pool, vine, runesphere
Used For: Ice and mist platforms


Type: Earth rune
Obtained From: Earth essling, rock fragment, vine, runesphere
Used For: Earth and vine platforms


Type: Fire rune
Obtained From: Fire essling, fireball, fire storm, runesphere
Used For: Small missile platforms


Type: Body rune
Obtained From: Body esshound, fleshy growth, runesphere
Used For: Conjuration, mist, flesh, and greater conjuration platforms


Type: Cosmic rune
Obtained From: Cosmic esshound, nebula, runesphere
Used For: Comet platforms


Type: Chaos rune
Obtained From: Chaos esshound, chaotic cloud, runesphere
Used For: Missile platforms


Type: Astral rune
Obtained From: Astral esshound, nebula, runesphere
Used For: Comet platforms


Type: Nature rune
Obtained From: Nature esshound, shifter, runesphere
Used For: Vine and mist platforms


Type: Law rune
Obtained From: Law esshound, jumper, runesphere
Used For: Comet platforms


Type: Death rune
Obtained From: Death esswraith, skulls, bloody skulls, undead soul, runesphere
Used For: Skeletal, greater missile, flesh, and greater conjuration platforms.


Type: Blood rune
Obtained From: Blood esswraith, blood pool, bloody skulls, runesphere
Used For: Greater missile, flesh, and greater conjuration platforms.


Type: Soul rune
Obtained From: Soul esswraith, living soul, undead soul, runesphere
Used For: Greater conjuration platforms.

RuneSpan Location

RuneSpan is located at the 1st Floor in the wizard tower true the portal also used to enter the RuneCrafting Guild. When clicking on the portal you can choose to teleport to the RuneCrafting Guild, the low level floor or the high level floor.
You can use the "Wicked Hood" item to teleport to the first floor of the Wizard Tower if you are a Member.
The Fairy Ring Code to teleport there is D-I-S.


General RuneSpan GamePlay

RuneSpan Floors

RuneSpan exists out of 3 floors:

Lower Floor:
F2P.
Level 1 Needed to enter.
52 Islands - 52 F2P - 0 P2P.
Creatures: Air essling, Mind essling, Water essling, Fire essling, Earth Essling
Nodes: Cyclone, Mind Storm, Water Pool, Rock Fragment, Fireball, Vine
Platforms: Float platform, Earth platform, Ice platform, Small missile platform


Middle Floor:
F2P/P2P.
Level 33 Needed to enter.
46 Islands - 8 F2P - 38 P2P.
Creatures: Air essling, Mind essling, Water essling, Earth essling, Body esshound, Cosmic esshound, Chaos esshound, Astral esshound, Nature esshound, Law esshound
Nodes: Cyclone, Mind Storm, Water Pool, Rock Fragment, Fireball, Vine, Fleshy Growth, Fire Storm, Chaotic Cloud, Nebula, Shifter, Jumper
Platforms: Float platform, Earth platform, Ice platform, Small missile platform, Conjuration platform, Missile platform, Vine platform, Mist platform, Comet platform


Upper Floor:
F2P/P2P.
Level 33 Needed to enter.
46 Islands - 8 F2P - 38 P2P.
Creatures: Air essling, Mind essling, Water essling, Earth essling, Fire essling, Body Esshound, Cosmic esshound, Chaos esshound, Astral esshound, Nature esshound, Law esshound, Death esswraith, Blood esswraith, Soul esswraith
Nodes: Cyclone, Mind Storm, Water Pool, Rock Fragment, Fireball, Vine, Fleshy Growth, Fire Storm, Chaotic Cloud, Nebula, Shifter, Jumper, Skulls, Blood Pool, Bloody Skulls, Living Soul, Undead Soul
Platforms: Float platform, Earth platform, Ice platform, Small missile platform, Conjuration platform, Missile platform, Vine platform, Mist platform, Comet platform, Skeletal platform, Greater missile platform, Flesh platform, Greater conjuration platform




Creatures, Nodes & Platforms

Creatures:


Creature: Air Essling
Runecrafting Level: 1
Experience (siphon): 9.5
Runes: Air Rune
Chipping Runes: Air Rune
F2P


Creature: Mind Essling
Runecrafting Level: 1
Experience (siphon): 10
Runes: Mind Rune
Chipping Runes: Air Rune
F2P


Creature: Water Essling
Runecrafting Level: 5
Experience (siphon): 12.6
Runes: Water Rune
Chipping Runes: Air Rune
F2P


Creature: Earth Essling
Runecrafting Level: 9
Experience (siphon): 14.5
Runes: Earth Rune
Chipping Runes: Water Rune
F2P


Creature: Fire Essling
Runecrafting Level: 14
Experience (siphon): 17.4
Runes: Fire Rune
Chipping Runes: Water Rune
F2P


Creature: Body Esshound
Runecrafting Level: 20
Experience (siphon): 23.1
Runes: Body Rune
Chipping Runes: Mind Rune
F2P


Creature: Cosmic Esshound
Runecrafting Level: 27
Experience (siphon): 26.5
Runes: Cosmic Rune
Chipping Runes: Earth Rune
P2P


Creature: Chaos Esshound
Runecrafting Level: 35
Experience (siphon): 30.66
Runes: Chaos Rune
Chipping Runes: Fire Rune
P2P


Creature: Astral Esshound
Runecrafting Level: 40
Experience (siphon): 35.5
Runes: Astral Rune
Chipping Runes: Cosmic Rune
P2P


Creature: Nature Esshound
Runecrafting Level: 44
Experience (siphon): 43.5
Runes: Nature Rune
Chipping Runes: Chaos Rune
P2P


Creature: Law Esshound
Runecrafting Level: 54
Experience (siphon): 54
Runes: Law Rune
Chipping Runes: Astral Rune
P2P


Creature: Death Esswraith
Runecrafting Level: 65
Experience (siphon): 65
Runes: Death Rune
Chipping Runes: Nature Rune
P2P


Creature: Blood Esswraith
Runecrafting Level: 77
Experience (siphon): 73.1
Runes: Blood Rune
Chipping Runes: Law Rune
P2P


Creature: Soul Esswraith
Runecrafting Level: 90
Experience (siphon): 106.5
Runes: Soul Rune
Chipping Runes: Blood Rune
P2P

Nodes:


Node: Cyclone
Rune Yield: Air Rune
Runecrafting Level: 1
Experience: 19
F2P


Node: Mind Storm
Rune Yield: Mind Rune
Runecrafting Level: 1
Experience: 20
F2P


Node: Water Pool
Rune Yield: Water Rune
Runecrafting Level: 5
Experience: 25.5
F2P


Node: Rock Fragment
Rune Yield: Earth Rune
Runecrafting Level: 9
Experience: 28.6
F2P


Node: Fireball
Rune Yield: Fire Rune
Runecrafting Level: 14
Experience: 34.8
F2P


Node: Vine
Rune Yield: Water Rune/Earth Rune
Runecrafting Level: 17
Experience: 30.5/34.5
F2P


Node: Fleshy Growth
Rune Yield: Body Rune
Runecrafting Level: 20
Experience: 46.2
F2P


Node: Fire Storm
Rune Yield: Air Rune/Fire Rune
Runecrafting Level: 27
Experience: 22.5/42
F2P


Node: Chaotic Cloud
Rune Yield: Chaos Rune
Runecrafting Level: 35
Experience: 61.5
P2P


Node: Nebula
Rune Yield: Cosmic Rune/Astral Rune
Runecrafting Level: 40
Experience: 64/85.5
P2P


Node: Shifter
Rune Yield: Nature Rune
Runecrafting Level: 44
Experience: 86.8
P2P


Node: Jumper
Rune Yield: Law Rune
Runecrafting Level: 54
Experience: 107.5
P2P


Node: Skulls
Rune Yield: Death Rune
Runecrafting Level: 65
Experience: 120
P2P


Node: Blood Pool
Rune Yield: Blood Rune Rune
Runecrafting Level: 77
Experience: 146
P2P


Node: Bloody Skulls
Rune Yield: Death Rune/Blood Rune
Runecrafting Level: 83
Experience: 144/175.5
P2P


Node: Living Soul
Rune Yield: Soul Rune
Runecrafting Level: 90
Experience: 213
P2P


Node: Undead Soul
Rune Yield: Death Rune/Soul Rune
Runecrafting Level: 95
Experience: 144/255.5
P2P

Platforms


Platform: Float Platform
Runes Required: Air Rune
Runecrafting Level: 1
Point Cost: 0.1
F2P


Platform: Earth Platform
Runes Required: Earth Rune
Runecrafting Level: 9
Point Cost: 0.4
F2P


Platform: Ice Platform
Runes Required: Air Rune + Water Rune
Runecrafting Level: 15
Point Cost: 0.4
F2P


Platform: Small Missile Platform
Runes Required: Mind Rune + Any Elemental Rune
Runecrafting Level: 20
Point Cost: 0.3/0.5/0.6/0.7
F2P


Platform: Conjuration Platform
Runes Required: Rune Essence +Mind Rune + Body Rune
Runecrafting Level: 25
Point Cost: 0.9
F2P


Platform: Missile Platform
Runes Required: Chaos Rune + Any Elemental Rune
Runecrafting Level: 35
Point Cost: 1.2/1.4/1.5/1.6
P2P


Platform: Vine Platform
Runes Required: Water Rune + Earth Rune + Nature Rune
Runecrafting Level: 44
Point Cost: 2.2
P2P


Platform: Mist Platform
Runes Required: Water Rune + Body Rune + Nature Rune
Runecrafting Level: 50
Point Cost: 2.5
P2P


Platform: Comet Platform
Runes Required: Cosmic Rune + Astral Rune + Law Rune
Runecrafting Level: 55
Point Cost: 3.9
P2P


Platform: Skeleton Platform
Runes Required: Death Rune
Runecrafting Level: 66
Point Cost: 2.5
P2P


Platform: Greater Missile Platform
Runes Required: Body Rune + Blood Rune + Any Elemental Rune
Runecrafting Level: 77
Point Cost: 3.8/4/4.1/4.2
P2P


Platform: Flash Platform
Runes Required: Body Rune + Death Rune + Blood Rune
Runecrafting Level: 85
Point Cost: 6.2
P2P


Platform: Greater Conjuration Platform
Runes Required: Rune Essence + Mind Rune + Body Rune + Death Rune + Blood Rune + Soul Rune
Runecrafting Level: 95
Point Cost: 9.9
P2P

How To Get Started

Players do not need to take anything with them into Runespan. An empty inventory allows more space for the items associated with the activity. There are 16 unique items collected in Runespan. All runes and essence stack in the inventory.

Start by collecting 25 rune essence from floating essence. If players run out of essence or drop below 25 essence at any point, they can collect more essence from floating essence, to a maximum of 25. However, essence after the initial amount is more effectively collected from siphoning creatures.

Optionally buy 10 of each rune available at the player's level from Wizard Finix, enabling movement between platforms immediately. This costs at most 177 points, for runes up to Soul for a player level 90 and above.

Interact with creatures and concentrated energy nodes.
Siphon creatures to turn up to 10 essence into runes. Once the creature is drained, it gives an amount of essence based on the creature. Experience is awarded for siphoning. Each different creature produces a specific rune.
Chip away at creatures to turn 10 runes back into essence. Each creature chipped requires 10 of a specific rune. This activity is not recommended, though.
Siphon concentrated energy nodes for more runes and experience. Each concentrated energy node produces a specific rune or set of runes. Concentrated energy nodes do not give more essence when they are drained.

Transport from island to island on each level at the cost of runes. Each transport platform costs different runes, which are displayed on the platforms themselves and in the examine text of the platforms.

At specific locations, climb between lower levels and higher levels.

Optionally participate in two Distractions and Diversions specific to Runespan (the yellow wizard and the runesphere) for an experience reward.

Exit by asking any wizard for a teleport back to the Wizards' Tower or by using any other teleport method. All runes and essence are turned into points when players leave.

While in the Runespan, players have an interface on the top left of their screen with the following icons.


Shows the player's current total Runespan points, from earlier games.


Shows the points held in the player's inventory.

Shows the floor the player is currently on, either the lower, middle, or upper level.

Shows if there is an active runesphere.


Strategy

Most strategies involve minimising movement and staying near a central island. If maximum points is the player's goal, they should choose an island with the highest level creature that they can siphon. If maximum experience is their goal, it's best to find an island that has many nodes slightly below their level (these grant the fastest experience) and with the lowest level creature possible (which grant the fastest rune essence).

Before entering the Runespan, check the maps above and the tables below this section to find out which runes will be needed to activate the platforms to reach a chosen island.

Upon entering the Runespan, the player's first action should be to collect 25 essence from the nearest floating essence; there is always at least one on every island.
If players have reward points already, they can speak to Wizard Finix and exchange reward points for 10 of each rune that they can siphon. The cost will be equal to the value of the runes as if leaving the Runespan. These runes alone should be sufficient to get to a chosen island.
It is recommended to gather a stockpile of basic runes either upon entering the Runespan or on the way to a chosen island. Collecting at least 100 of each rune is usually sufficient for movement around the Runespan as well as to help out yellow wizards.

Players should make their way to their chosen island, siphoning from essling creatures as they go. These low level creatures are quick to deplete and every creatures yield about 50 rune essence each. This will help increase the player's stock of rune essence quickly.

Once players reach their chosen island, they should stay there. For maximum points, they should siphon the highest level creature on that island repeatedly. For maximum experience, first stockpile at least 1000 rune essence by siphoning esslings, and then siphon any nodes that appear.
Mid-level nodes are faster experience than the highest levelled node siphonable.
If a mid/high level node appears on a connected island, hop there until the node is depleted and then hop back.


Distractions and Diversions

Yellow Wizard
There are a number of wizards on each floor that stand in random locations and periodically teleport to different locations. At any one moment, every wizard appears in the same location for all players. Most of them are wearing blue robes, but one wizard is wearing yellow robes (the one chosen to be wearing yellow is specific to individual players).
Every 10 minutes after logging into or entering Runespan, returning from a random event or successfully handing the yellow wizard runes, a message will appear in the chatbox saying that a wizard needs the player's help. If the players chooses not to find the wizard they will not call out again until the player helps one or leaves Runespan. To find the wizard, talk to any of the wizards in blue robes, including Wizard Finix. A flashing arrow will point to where the yellow wizard is located. He will take up to 10 runes and will grant a reward of Runecrafting experience based on the type of rune provided and the player's runecrafting level. Players may not always be able to reach the yellow wizard because he may be on an island that requires a platform they do not have access to. When called, a player can find a yellow wizard on any floor. Players may also not be able to fulfill the yellow wizard's request, as he can ask for any level rune including soul runes even on floor 1. In this case players can give the wizard a lower level rune at the cost of receiving less experience.

Note that even though the wizard says he is stranded, the wizard in yellow will still teleport with the blue ones every time their positions shuffle. It is possible for a player with very bad timing to speak to the yellow wizard, but have him vanish while selecting the runes to offer him. Under these circumstances, the flashing arrow will update to point to the new location.

Some players choose to wear the yellow set of Canifis robes or Runecrafter robes while in the Runespan; this is more likely in order to confuse newer players who may interrupt their training and cross platforms before realizing that the Yellow Wizard is not present.


Wizard hunting
To increase the potential experience rate, and the amount of wizards saved per hour, here is a technique for the middle floor which will help players along. Once logged into or entering the Runespan, start a stop watch or take note of the time on a computer. After roughly 8.5 minutes has expired, a wizard will call out in 1.5 minutes time, to prepare for this run towards Wizard Finix at the centre of the map (players can also place a marker on the world map). He is always in the same spot making him the best option. Players should then ask him to point them to the yellow wizard. Locate and talk to him and use the recommended rune (see XP rewards). If arriving early, start siphoning some nodes. After giving the wizard runes, reset the stop watch/timer and repeat the process. If this method is done perfectly, players can do 6 wizards in roughly 1 hour.
On the upper floor, all of the blue wizards appear randomly on the islands, and it will take too long to reach Wizard Fenix. The general technique applies, but leave early to start searching for a blue wizard. However, if players find the Yellow Wizard too early, he may teleport away before he calls for them. Players might also have to travel the entire floor along the edges, only to find out the Wizard teleports, or discover that he is on a platform they cannot reach. Unless they have blood runes to quickly move across the entire floor, this may severely slow down point and possibly experience gains as well.


XP rewards
At runecrafting levels under 33 (players limited to floor 1), it is not recommended to find the yellow wizard as the extra experience is very little and players can easily gain 5-10 levels between wizard callings. Giving the wizard the "requested rune" yields more experience than fire runes.
At level 76 and below, players should turn in the highest level rune available and not the requested rune as they reward more experience, and if a wizard requests the highest level rune the player has, it is actually more beneficial to give the wizard the second highest rune. Because of this it is strongly recommended that players read what rune the wizard wants before handing over a rune. At level 77 the experience for requested runes jumps and the highest possible rune, blood runes, will give only 4,600 experience (if not requested) while the requested rune (no matter how low level) gives roughly 5,100 experience. Due to this, players with at least level 77 should follow the request.
Non-members should start giving the requested rune when their runecrafting level is near 60.


Runesphere

The runesphere is a rare occurrence in the Runespan which requires multiple people to successfully siphon off its many layers of runic energy, using up rune essence and giving runes of whatever layer the Runesphere is currently on. Players also receive rune dust, which can be exchanged with the runesphere core for 10 Runecrafting experience per dust. The runesphere will disappear after an hour regardless of whether or not all of the layers have been siphoned. Players can siphon up to 1,000 dust per day, although they may only hand in dust once per day. Players may work on additional runespheres after handing in dust, but they will not earn dust.
When a runesphere is active, an icon will appear at the top left of the screen, saying "runesphere active". Players can then find the runesphere on one of the 3 floors at their world. It is not always located on the floor the player is currently on, so going up or down floors may be required to find it.

When players have found it, they can start drawing runes and experience from it by siphoning it. The runesphere will begin on a particular rune, and as it is siphoned from, will gradually decrease one rune at a time (law to nature to astral and so on) until it reaches air, after which it will become a runesphere core.

Siphoning a runesphere is generally not recommended due to the low experience recieved from it. The layers of the runesphere also need an increased Runecrafting level than their other counterparts, such as Shifters and esshounds. The rewards given are minimal and is usually not recommended as it affects XP per hour drastically as the rune dust only awards up to 10,000 Runecrafting experience. At higher Runecrafting levels, a node like an Undead Soul or Bloody skulls can award more experience than a Runesphere.

Layer: Air
Level To Siphon: 1
Runes Rewarded: Air Runes

Layer: Mind
Level To Siphon: 8
Runes Rewarded: Air Runes

Layer: Water
Level To Siphon: 15
Runes Rewarded: Air Runes

Layer: Earth
Level To Siphon: 22
Runes Rewarded: Air Runes

Layer: Fire
Level To Siphon: 29
Runes Rewarded: Air Runes

Layer: Body
Level To Siphon: 36
Runes Rewarded: Air Runes

Layer: Cosmic
Level To Siphon: 43
Runes Rewarded: Air Runes

Layer: Chaos
Level To Siphon: 50
Runes Rewarded: Air Runes

Layer: Astral
Level To Siphon: 57
Runes Rewarded: Air Runes

Layer: Nature
Level To Siphon: 64
Runes Rewarded: Air Runes

Layer: Law
Level To Siphon: 71
Runes Rewarded: Air Runes

Layer: Death
Level To Siphon: 78
Runes Rewarded: Air Runes

Layer: Blood
Level To Siphon: 85
Runes Rewarded: Air Runes

Layer: Soul
Level To Siphon: 92
Runes Rewarded: Air Runes


Rewards

Intro
Runes gathered in Runespan are taken by the Runecrafting Guild if players leave the Runespan. In return, players receive Runespan points to spend on various rewards, only available to members. It is possible to buy a second wicked hood, but it will not give extra free runes, essence or teleports each day. However, extra wicked hoods can be given different colours.
Each other part of the robes provides an additional 25 free essence and 1 rune claim per day, and owning all 3 adds an extra daily altar teleport. They do not have to be worn for the bonus to count.
Points can be spent in Wizard Finix's reward shop next to the Runecrafting Guild portal. To buy everything in the shop, players will need 282,360 points.


Items


Item: Wicked Hood
Points: 175
Requirment: None
Weight: 0 kg
The wicked hood can be used to take out runes, essence and to teleport you to altars, by feeding it talismans or getting more pieces of the armor you can take more runes, essence and you can teleport more.


Item: Wicked robe top
Points: 15,000
Requirment: 80 Runecrafting
Weight: -10 kg
The wicked robe top adds 25 more pure/rune essence as well as an extra rune withdraw to the wicked hood.


Item: Wicked legs
Points: 7,500
Requirment: 55 Runecrafting
Weight: -8 kg
They add 25 more pure/rune essence and +1 runes withdraw charge to the wicked hood.


Item: Wicked cape
Points: 2,500
Requirment: 30 Runecrafting
Weight: -6 kg
It adds 25 more pure/rune essence and +1 runes withdraw charge to the wicked Hood.


Item: Lesser runic staff
Points: 5,000
Requirment: 30 Runecrafting, 30 Magic
Weight: 1.8 kg


Item: Runic staff
Points: 12,500
Requirment: 60 Runecrafting, 50 Magic
Weight: 1.8 kg


Item: Greater runic staff
Points: 25,000
Requirment: 90 Runecrafting , 75 Magic
Weight: 1 kg


Item: Massive pouch
Points: 1,000
Requirment: 90 Runecrafting
Weight: 1 kg
Massive pouches are pouches that can hold 18 pure essence, for use in the Runecrafting skill. This item requires level 90 Runecrafting to use and boosts will not work. This item can be bought from Wizard Finix in front of the Runecrafting Guild for 1,000 Runespan points.


Esteem


Esteem is purely cosmetic; it does not affect siphoning rates. For every level earned, esteem changes the design/symbol on the wicked hood, cape and robes.
The symbol for the corresponding rank is also displayed on the back of the wicked hood, the left shoulder of the wicked robe top, and the front of the wicked legs.
Rank 1 (the highest tier) is required for the trimmed completionist cape and costs 211,860 points total. Because of this very few players can currently wear a trimmed completionist cape.
Buying a rank subtracts the cost from the higher ranks. For example, buying the tier 10 rank at 15 points will reduce the cost of all ranks by 15 points so buying tier 9 after tier 10 would only cost an additional 45 points.


Rank 10
Costs: 15


Rank 9
Costs: 45


Rank 8
Costs: 130


Rank 7
Costs: 370


Rank 6
Costs: 1000


Rank 5
Costs: 2800


Rank 4
Costs: 7500


Rank 3
Costs: 20000


Rank 2
Costs: 55000


Rank 1
Costs: 125000


Re-Colour

Players can re-colour their equipped wicked equipment for 2,000 points total. If a full set of robes of one colour is desired, it would be cheapest to obtain the full set, equip it, and then purchase the re-colour.
« Last Edit: May 12, 2012, 01:30:52 pm by Nick »

Share on Bluesky Share on Facebook


Nick

  • Guest
Re: RuneScape Guide - RuneSpan - Manager Guide
« Reply #1 on: May 12, 2012, 01:33:57 pm »
The Guide Is FINALLY Done! :D

Aaron

  • Bronze
  • *
  • Posts: 4
    • View Profile
Re: RuneScape Guide - RuneSpan - Manager Guide
« Reply #2 on: May 12, 2012, 05:53:43 pm »
Awesome guide NICK!
It explained rune-span even further then you did on last nights skype!
Good job bro.

Imii

  • Supreme Overlord
  • Helper
  • Bronze
  • *
  • Posts: 1
    • View Profile
Re: RuneScape Guide - RuneSpan - Manager Guide
« Reply #3 on: May 13, 2012, 05:19:24 am »
suck my **** you suck at guides
« Last Edit: June 04, 2012, 07:38:31 pm by legendarydds »

Nick

  • Guest
Re: RuneScape Guide - RuneSpan - Manager Guide
« Reply #4 on: May 13, 2012, 06:50:53 am »
suck my **** these guides suck
RuneSpan is the new evolved RuneCrafting training way :D
« Last Edit: June 04, 2012, 07:38:05 pm by legendarydds »